Git游戏

您现在的位置是:首页 > 攻略大全 > 辅助脚本

辅助脚本

宝可梦自动任务脚本

2023-10-30 辅助脚本4781
// ==UserScript==// @name [Pokeclicker] Auto Quest Completer// @namespace Pokeclicker Scripts// @author Optimatum (Credit: KarmaAlex, Ephenia)// @description Removes the limit for the number o...

// ==UserScript==

// @name          [Pokeclicker] Auto Quest Completer

// @namespace     Pokeclicker Scripts

// @author        Optimatum (Credit: KarmaAlex, Ephenia)

// @description   Removes the limit for the number of quests you can do at once and auto completes/starts new ones.

// @copyright     https://github.com/Ephenia

// @license       GPL-3.0 License

// @version       2.0


// @homepageURL   https://github.com/Ephenia/Pokeclicker-Scripts/

// @supportURL    https://github.com/Ephenia/Pokeclicker-Scripts/issues

// @downloadURL   https://raw.githubusercontent.com/Ephenia/Pokeclicker-Scripts/master/custom/autoquestcompleter.user.js

// @updateURL     https://raw.githubusercontent.com/Ephenia/Pokeclicker-Scripts/master/custom/autoquestcompleter.user.js


// @match        https://www.pokeclicker.com

// @match        https://g8hh.github.io/pokeclicker/

// @match        https://pokeclicker.g8hh.com.cn/

// @match        https://yx.g8hh.com/pokeclicker/

// @match        https://dreamnya.github.io/pokeclicker/

// @icon          https://www.google.com/s2/favicons?domain=pokeclicker.com

// @grant         none

// @run-at        document-idle

// ==/UserScript==


var scriptName = 'autoquestcompleter';


function initAutoQuest() {

    /* Load settings */

    const questSubscriptions = [];

    var autoQuestEnabled = loadSetting('autoQuestEnabled', false);

    var maxQuests = loadSetting('autoQuestMaxQuests', 10);

    if (!(Number.isInteger(maxQuests) && 0 < maxQuests && maxQuests <= 10)) {

        maxQuests = 10;

    }

    var ignoredQuestTypes = loadSetting('autoQuestIgnoredQuestTypes', []);

    ignoredQuestTypes = ignoredQuestTypes.filter((type) => Object.keys(QuestHelper.quests).includes(type));

    var questResetTimer = loadSetting('autoQuestResetTimer', 10);

    if (!(Number.isInteger(questResetTimer) && questResetTimer > 0)) {

        questResetTimer = 10;

    }

    var questResetState = loadSetting('autoQuestResetState', false);

    var questResetTimeout;


    createSettings();


    /* Initialize quest handling */


    overrideMethods();

    if (autoQuestEnabled) {

        refreshQuestSubscriptions();

    }


    /* Functions */


    function createSettings() {

        // Toggle buttons

        const autoQuestBtn = document.createElement('button');

        autoQuestBtn.id = 'toggle-auto-quest';

        autoQuestBtn.className = `btn btn-block btn-${autoQuestEnabled ? 'success' : 'danger'}`;

        autoQuestBtn.style = 'position: absolute; left: 0px; top: 0px; width: auto; height: 41px; font-size: 9px;';

        autoQuestBtn.textContent = `Auto [${autoQuestEnabled ? 'ON' : 'OFF'}]`;

        autoQuestBtn.addEventListener('click', () => { toggleAutoQuest(); })

        document.getElementById('questDisplayContainer').appendChild(autoQuestBtn);


        const questResetBtn = document.createElement('button');

        questResetBtn.id = 'toggle-auto-quest-reset';

        questResetBtn.className = `btn btn-block btn-${questResetState ? 'success' : 'danger'}`;

        questResetBtn.style = 'width: auto; height: 41px; font-size: 12px;';

        questResetBtn.textContent = `${questResetTimer} minute Reset Timer [${questResetState ? 'ON' : 'OFF'}]`;

        questResetBtn.addEventListener('click', () => { toggleQuestResetState(); });

        document.getElementById('questDisplayContainer').appendChild(questResetBtn);

        

        // Settings tab options

        var scriptSettings = document.getElementById('settings-scripts');

        // Create scripts settings tab if it doesn't exist yet

        if (!scriptSettings) {

            // Fixes the Scripts nav item getting wrapped to the bottom by increasing the max width of the window

            document.getElementById('settingsModal').querySelector('div').style.maxWidth = '850px';

            // Create and attach script settings tab link

            const settingTabs = document.querySelector('#settingsModal ul.nav-tabs');

            let li = document.createElement('li');

            li.classList.add('nav-item');

            li.innerHTML = `<a class="nav-link" href="#settings-scripts" data-toggle="tab">Scripts</a>`;

            settingTabs.appendChild(li);

            // Create and attach script settings tab contents

            const tabContent = document.querySelector('#settingsModal .tab-content');

            scriptSettings = document.createElement('div');

            scriptSettings.classList.add('tab-pane');

            scriptSettings.setAttribute('id', 'settings-scripts');

            tabContent.appendChild(scriptSettings);

        }


        // Add settings to scripts tab

        let table = document.createElement('table');

        table.classList.add('table', 'table-striped', 'table-hover', 'm-0');

        scriptSettings.prepend(table);

        let header = document.createElement('thead');

        header.innerHTML = '<tr><th colspan="2">Auto Quest Completer</th></tr>';

        table.appendChild(header);

        let settingsBody = document.createElement('tbody');

        settingsBody.setAttribute('id', 'settings-scripts-autoquestcompleter');

        table.appendChild(settingsBody);

        let maxQuestsElem = document.createElement('tr');

        maxQuestsElem.innerHTML = `<td class="p-2 col-md-8">Max quest slots</td><td class="p-0 col-md-4"><select id="select-autoQuestMaxQuests" class="form-control">` +

            [1, 2, 3, 4, 5, 6, 7, 8, 9, 10].map((i) => `<option value="${i}">${i}</option>`).join('\n') + `</select></td>`;

        let maxSelect = maxQuestsElem.querySelector('#select-autoQuestMaxQuests');

        maxSelect.value = maxQuests;

        maxSelect.addEventListener('change', (event) => { changeMaxQuests(event); })

        settingsBody.appendChild(maxQuestsElem);

        let resetTimerElem = document.createElement('tr');

        resetTimerElem.innerHTML = '<td class="p-2 col-md-8">Quest reset timer (in minutes)</td><td class="p-0 col-md-4"><div style="display:flex;">' +

            '<input id="input-autoQuestResetTimer" type="text" placeholder="0 to disable" class="form-control">' +

            '<button id="input-autoQuestResetTimer-submit" class="btn btn-block btn-success" style="font-size: 8pt; flex: 0; min-width: 25%;">OK</button></div></td>';

        resetTimerElem.querySelector('#input-autoQuestResetTimer').value = questResetTimer;

        resetTimerElem.querySelector('#input-autoQuestResetTimer-submit').addEventListener('click', () => { changeQuestResetTimer(); })

        settingsBody.appendChild(resetTimerElem);

        

        // Quest types filtering

        let info = document.createElement('tr');

        info.innerHTML = `<td class="p-2" colspan="2"><label class="m-0">Preferred quest types</label></td>`;

        settingsBody.appendChild(info);

        info = document.createElement('tr');

        info.innerHTML = `<td class="p-2" colspan="2"><label class="m-0">(Auto Quests will refresh once all preferred quests are complete)</label></td>`;

        settingsBody.appendChild(info);

        Object.keys(QuestHelper.quests).forEach((type) => {

            let elem = document.createElement('tr');

            elem.innerHTML = `<td class="p-2"><label class="m-0 col-md-8" for="checkbox-autoQuestTypes-${type}">${type}</label></td>` + 

                `<td class="p-2 col-md-4"><input id="checkbox-autoQuestTypes-${type}" type="checkbox"></td>`;

            let checkbox = elem.querySelector(`#checkbox-autoQuestTypes-${type}`);

            checkbox.checked = !ignoredQuestTypes.includes(type);

            checkbox.addEventListener('change', () => { toggleIgnoreQuestType(type); });

            settingsBody.appendChild(elem);

        });

    }


    function toggleAutoQuest() {

        autoQuestEnabled = !autoQuestEnabled;

        if (autoQuestEnabled) {

            refreshQuestSubscriptions();

        } else {

            clearQuestSubscriptions();

        }

        if (!autoQuestEnabled && questResetState) {

            toggleQuestResetState();

        }

        const autoQuestBtn = document.getElementById('toggle-auto-quest');

        autoQuestBtn.classList.replace(...(autoQuestEnabled ? ['btn-danger', 'btn-success'] : ['btn-success', 'btn-danger']));

        autoQuestBtn.textContent = `Auto [${autoQuestEnabled ? 'ON' : 'OFF'}]`;

        localStorage.setItem('autoQuestEnabled', autoQuestEnabled);

    }


    function changeMaxQuests(event) {

        const newVal = +event.target.value;

        if (Number.isInteger(newVal) && 0 < newVal && newVal <= 10) {

            maxQuests = newVal;

            localStorage.setItem('autoQuestMaxQuests', maxQuests);

            beginQuests();

        }

    }


    function toggleQuestResetState() {

        questResetState = !questResetState;

        resetQuestResetTimeout();

        const questResetBtn = document.getElementById('toggle-auto-quest-reset');

        questResetBtn.classList.replace(...(questResetState ? ['btn-danger', 'btn-success'] : ['btn-success', 'btn-danger']));

        questResetBtn.textContent = `${questResetTimer} minute Reset Timer [${questResetState ? 'ON' : 'OFF'}]`;

        localStorage.setItem('autoQuestResetState', questResetState);

    }


    function changeQuestResetTimer() {

        const form = document.getElementById('input-autoQuestResetTimer');

        let val = +form.value;

        val = (Number.isInteger(val) && val > 0 ? val : 10);

        form.value = val;

        if (val != questResetTimer) {

            questResetTimer = val;

            resetQuestResetTimeout();

            document.getElementById('toggle-auto-quest-reset').textContent = `${questResetTimer} minute Reset Timer [${questResetState ? 'ON' : 'OFF'}]`;

            localStorage.setItem('autoQuestResetTimer', questResetTimer);

        }

    }


    function toggleIgnoreQuestType(type) {

        let i = ignoredQuestTypes.indexOf(type);

        if (i >= 0) {

            ignoredQuestTypes.splice(i, 1);

        } else {

            ignoredQuestTypes.push(type);

        }

        localStorage.setItem('autoQuestIgnoredQuestTypes', JSON.stringify(ignoredQuestTypes));

    }


    function refreshQuestSubscriptions() {

        // Dispose of old subscriptions

        clearQuestSubscriptions();


        // Subscribe to new quests

        App.game.quests.questList().forEach((quest, i) => {

            if (quest.isCompleted() && !quest.claimed() && !quest.autoComplete) {

                // Claim quest if already done

                App.game.quests.claimQuest(i);

            } else if (!quest.isCompleted()){

                // Subscribe to in-progress quests

                const sub = quest.isCompleted.subscribe(() => {

                    if (!quest.autoComplete && quest.inProgress() && quest.isCompleted()) {

                        App.game.quests.claimQuest(i);

                        beginQuests();

                        sub.dispose();

                    }

                });

                questSubscriptions.push(sub);

            }

        });


        beginQuests();

        resetQuestResetTimeout();

    }


    function clearQuestSubscriptions() {

        for (const sub of questSubscriptions) {

            sub.dispose();

        }

        questSubscriptions.length = 0;

    }


    function resetQuestResetTimeout() {

        clearTimeout(questResetTimeout);

        if (questResetState) {

            questResetTimeout = setTimeout(() => { App.game.quests.refreshQuests() }, questResetTimer * GameConstants.MINUTE);

        }

    }


    function beginQuests() {

        var preferredQuests = [];

        var ignoredQuests = [];

        App.game.quests.incompleteQuests().forEach((quest) => {

            if (!quest.inProgress() && !quest.isCompleted()) {

                let i = App.game.quests.questList.indexOf(quest);

                if (!ignoredQuestTypes.includes(quest.constructor.name)) {

                    preferredQuests.push(i);

                } else {

                    ignoredQuests.push(i);

                }

            }

        });

        // Add allowed quests before ignored quests

        let indices = preferredQuests.concat(ignoredQuests);

        for (let i of indices) {

            if (!App.game.quests.canStartNewQuest()) {

                break;

            }

            App.game.quests.beginQuest(i);

        }


        if (!App.game.quests.incompleteQuests().some((quest) => !ignoredQuestTypes.includes(quest.constructor.name))) {

            // Only filtered quests left

            if (App.game.quests.canAffordRefresh() && ignoredQuestTypes.length < Object.keys(QuestHelper.quests).length) {

                App.game.quests.refreshQuests();

            }

        }

    }


    function overrideMethods() {

        const generateQuestListOld = App.game.quests.generateQuestList;

        App.game.quests.generateQuestList = function(...args) {

            const res = generateQuestListOld.apply(this, ...args);

            if (autoQuestEnabled) {

                refreshQuestSubscriptions();

            }

            return res;

        }


        App.game.quests.canStartNewQuest = function() {

            // Check we haven't already used up all quest slots

            if (this.currentQuests().length >= maxQuests) {

                return false;

            }


            // Check at least 1 quest is either not completed or in progress

            if (this.questList().some(quest => !quest.isCompleted() && !quest.inProgress())) {

                return true;

            }


            return false;

        }

    }

}


function loadSetting(key, defaultVal) {

    var val;

    try {

        val = JSON.parse(localStorage.getItem(key));

        if (val == null || typeof val !== typeof defaultVal || (typeof val == 'object' && val.constructor.name !== defaultVal.constructor.name)) {

            throw new Error;

        }

    } catch {

        val = defaultVal;

        localStorage.setItem(key, JSON.stringify(defaultVal));

    }

    return val;

}



function loadScript(){

    var oldInit = Preload.hideSplashScreen;


    Preload.hideSplashScreen = function() {

        var result = oldInit.apply(this, arguments);

        initAutoQuest();

        return result;

    }

}


if (!App.isUsingClient || localStorage.getItem(scriptName) === 'true') {

    loadScript();

}


文章评论

共有0条评论来说两句吧...