质量增量重制版修改
本文内容涉及修改、作弊,不喜勿入!
F12开控制台就能改了
*注意!使用任何类型的控制台命令时请务必小心,在MrRedShark77的Discord中可以找到帮助。如果您在操作控制台时完全破坏了保存,请不要感到震惊。
*在尝试任何操作之前,请务必先复制您的保存内容。
*如果控制台最终崩溃,通常会给出 (...) 未定义错误。 立即刷新,如果这不起作用,请硬重置并导入所说的保存。
*在0.8版本更新后,量子挑战配置会增加内容,请以player.qu.qc.mods = [x,x,x,x,x,x,x,x,x,x,x]为准,但后三项只有在进化第四轮才有用
*0.8测试版链接(bug满天飞):raw.githack.com/mrredshark77/incremental-mass-rewritten/unstable/index.html
*一个能让你直接通关的小妙招:player.mass = E(1e309)
//立即获得x秒离线时间
simulatetime(x)
//改变游戏速度,speed后面的等号后面是倍速,刷新后恢复(如果多次使用会报错)
const c = calc
var n = y
var speed =
window.calc = (d,speed) => c(d*n, speed*n)
//质量,以克为单位,x是数值,后面所有修改也是x为数值
player.mass = E('x')
//锻体器
player.build.mass_1.amt = E('x')
//助推器
player.build.mass_2.amt = E('x')
//强化器
player.build.mass_3.amt = E('x')
//降伏器
player.build.mass_4.amt = E('x')
//级别
player.ranks.rank = E('x')
//阶层
player.ranks.tier = E('x')
//四重阶层
player.ranks.tetr = E('x')
//五重阶层
player.ranks.pent = E('x')
//六重阶层
player.ranks.hex = E('x')
//七重阶层(后面的所有超阶层都没有数值,都是基于这个现场计算的)
player.ranks.beyond = E('x')
//狂怒能量
player.rp.points = E('x')
//时间速度
player.build.tickspeed.amt = E('x')
//加速器
player.build.accelerator = E('x')
//暗物质
player.bh.dm = E('x')
//黑洞质量(与质量相同)
player.bh.mass = E('x')
//黑洞压缩器
player.build.bhc.amt = E('x')
//原子
player.atom.points = E('x')
//夸克
player.atom.quarks = E('x')
//宇宙射线
player.build.cosmic_ray.amt = E('x')
//原子能量
player.atom.atomic = E('x')
//坍缩星辰
player.stars.points = E('x')
//相对论能量
player.md.particles = E('x')
//膨胀质量
player.md.mass = E('x')
//超新星次数
player.supernova.times = E('x')
//中子星
player.supernova.stars = E('x')
//引力子
player.supernova.bosons.graviton = E('x')
//希格斯玻色子
player.supernova.bosons.hb = E('x')
//光子
player.supernova.bosons.photon = E('x')
//胶子
player.supernova.bosons.gluons = E('x')
//W⁺玻色子
player.supernova.bosons.pos_w = E('x')
//W⁻玻色子
player.supernova.bosons.neg_w = E('x')
//Z⁰玻色子
player.supernova.bosons.z_boson = E('x')
//辐射波赫兹
player.supernova.radiation.hz = E('x')
//量子泡沫
player.qu.points = E('x')
//量子次数
player.qu.times = E('x')
//宇宙弦
player.build.cosmic_string = E('x')
//蓝图粒子
player.qu.bp = E('x')
//原基定理
player.qu.prim.theorems = E('x')
//量子碎片
player.qu.qc.shard = x
//量子挑战配置
player.qu.qc.mods = [x, x, x, x, x, x, x, x]
//熵
player.qu.en.amt = E('x')
//死寂碎片
player.qu.rip.amt = E('x')
//元素87~118(骗过对这些元素的大撕裂状态识别,但仍然需要大撕裂之外指定数量的夸克)
player.qu.rip.first = true, false
//声望(分别是转生等级,荣耀,赞颂,名望,英勇)
player.prestiges = [x, x, x, x, x]
//银河转生
player.gal_prestige = E('x')
//飞升(飞升,超越)
player.ascensions = [x, x]
//暗射线
player.dark.rays = E('x')
//黑暗之影
player.dark.shadows = E('x')
//深渊之渍
player.dark.AbyssalBlot = E('x')
//黑暗狂奔状态
player.dark.run.active = true, false
//六种雕文数量(从左到右)
player.dark.run.glyphs = [E('x'), E('x'), E('x'), E('x'), E('x'), E('x')
//黑暗狂奔升级数量(y的数量,也就是那个×3暗射线的不能超过646)
player.dark.run.upg = [null, x, x, x, x, x, y, x, x, x, x, x, x, x]
//物质(从左到右,从上到下)
player.dark.matters.amt = [E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x')]
//物质解锁的种数数量,上限14
player.dark.matters.unls = x
//物质升级
player.dark.matters.upg = [E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x')]
//最终星辰碎片
player.dark.matter.final = E('x')
//挑战16中的最佳黑洞质量
player.dark.c16.bestBH = E('x')
//腐化升级
player.dark.c16.charger = [0,1,2,3,4,5,6,7,8,9]
//中子树的腐化
player.dark.c16.tree = ["ct1","ct2","ct3","ct4","ct5","ct6","ct8","ct9","ct10","ct7","ct11","ct15","ct12","ct16","ct13","ct14"]
//腐化碎片
player.dark.c16.shard = E('x')
//K介子和π介子数量
player.dark.exotic_atom.amount = [E('x'), E('x')]
//μ子催化聚变阶层
player.dark.exotic_atom.tier = E('x')
//无限点
player.inf.points = E('x')
//平行挤出机
player.build.pe.amt = E('x')
//无限定理
player.inf.theorem = E('x')
//无限升级
player.inf.upg = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]
//维度质量
player.inf.dim_mass = E('x')
//符文碎片
player.inf.fragment = {mass: E('x'), bh: E('x'), atom: E('x'), proto: E('x'), time: E('x')}
//腐化星辰数量
player.inf.cs_amount = E('x')
//腐化星辰升级
player.inf.cs_double = [E('x'), E('x')]
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