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质量增量重制版修改

2024-02-15 黑科技8728
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本文内容涉及修改、作弊,不喜勿入!

F12开控制台就能改了

*注意!使用任何类型的控制台命令时请务必小心,在MrRedShark77的Discord中可以找到帮助。如果您在操作控制台时完全破坏了保存,请不要感到震惊。

*在尝试任何操作之前,请务必先复制您的保存内容。

*如果控制台最终崩溃,通常会给出 (...) 未定义错误。 立即刷新,如果这不起作用,请硬重置并导入所说的保存。

*在0.8版本更新后,量子挑战配置会增加内容,请以player.qu.qc.mods = [x,x,x,x,x,x,x,x,x,x,x]为准,但后三项只有在进化第四轮才有用

*0.8测试版链接(bug满天飞):raw.githack.com/mrredshark77/incremental-mass-rewritten/unstable/index.html

*一个能让你直接通关的小妙招:player.mass = E(1e309)




//立即获得x秒离线时间

simulatetime(x)

//改变游戏速度,speed后面的等号后面是倍速,刷新后恢复(如果多次使用会报错)

const c = calc

var n = y

var speed = 

window.calc = (d,speed) => c(d*n, speed*n)

//质量,以克为单位,x是数值,后面所有修改也是x为数值

player.mass = E('x')

//锻体器

player.build.mass_1.amt = E('x')

//助推器

player.build.mass_2.amt = E('x')

//强化器

player.build.mass_3.amt = E('x')

//降伏器

player.build.mass_4.amt = E('x')

//级别

player.ranks.rank = E('x')

//阶层

player.ranks.tier = E('x')

//四重阶层

player.ranks.tetr = E('x')

//五重阶层

player.ranks.pent = E('x')

//六重阶层

player.ranks.hex = E('x')

//七重阶层(后面的所有超阶层都没有数值,都是基于这个现场计算的)

player.ranks.beyond = E('x')

//狂怒能量

player.rp.points = E('x')

//时间速度

player.build.tickspeed.amt = E('x')

//加速器

player.build.accelerator = E('x')

//暗物质

player.bh.dm = E('x')

//黑洞质量(与质量相同)

player.bh.mass = E('x')

//黑洞压缩器

player.build.bhc.amt = E('x')

//原子

player.atom.points = E('x')

//夸克

player.atom.quarks = E('x')

//宇宙射线

player.build.cosmic_ray.amt = E('x')

//原子能量

player.atom.atomic = E('x')

//坍缩星辰

player.stars.points = E('x')

//相对论能量

player.md.particles = E('x')

//膨胀质量

player.md.mass = E('x')

//超新星次数

player.supernova.times = E('x')

//中子星

player.supernova.stars = E('x')

//引力子

player.supernova.bosons.graviton = E('x')

//希格斯玻色子

player.supernova.bosons.hb = E('x')

//光子

player.supernova.bosons.photon = E('x')

//胶子

player.supernova.bosons.gluons = E('x')

//W⁺玻色子

player.supernova.bosons.pos_w = E('x')

//W⁻玻色子

player.supernova.bosons.neg_w = E('x')

//Z⁰玻色子

player.supernova.bosons.z_boson = E('x')

//辐射波赫兹

player.supernova.radiation.hz = E('x')

//量子泡沫

player.qu.points = E('x')

//量子次数

player.qu.times = E('x')

//宇宙弦

player.build.cosmic_string = E('x')

//蓝图粒子

player.qu.bp = E('x')

//原基定理

player.qu.prim.theorems = E('x')

//量子碎片

player.qu.qc.shard = x

//量子挑战配置

player.qu.qc.mods = [x, x, x, x, x, x, x, x]

//熵

player.qu.en.amt = E('x')

//死寂碎片

player.qu.rip.amt = E('x')

//元素87~118(骗过对这些元素的大撕裂状态识别,但仍然需要大撕裂之外指定数量的夸克)

player.qu.rip.first = true, false

//声望(分别是转生等级,荣耀,赞颂,名望,英勇)

player.prestiges = [x, x, x, x, x]

//银河转生

player.gal_prestige = E('x')

//飞升(飞升,超越)

player.ascensions = [x, x]

//暗射线

player.dark.rays = E('x')

//黑暗之影

player.dark.shadows = E('x')

//深渊之渍

player.dark.AbyssalBlot = E('x')

//黑暗狂奔状态

player.dark.run.active = true, false

//六种雕文数量(从左到右)

player.dark.run.glyphs = [E('x'), E('x'), E('x'), E('x'), E('x'), E('x')

//黑暗狂奔升级数量(y的数量,也就是那个×3暗射线的不能超过646)

player.dark.run.upg = [null, x, x, x, x, x, y, x, x, x, x, x, x, x]

//物质(从左到右,从上到下)

player.dark.matters.amt = [E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x')]

//物质解锁的种数数量,上限14

player.dark.matters.unls = x

//物质升级

player.dark.matters.upg = [E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x'), E('x')]

//最终星辰碎片

player.dark.matter.final = E('x')

//挑战16中的最佳黑洞质量

player.dark.c16.bestBH = E('x')

//腐化升级

player.dark.c16.charger = [0,1,2,3,4,5,6,7,8,9]

//中子树的腐化

player.dark.c16.tree = ["ct1","ct2","ct3","ct4","ct5","ct6","ct8","ct9","ct10","ct7","ct11","ct15","ct12","ct16","ct13","ct14"]

//腐化碎片

player.dark.c16.shard = E('x')

//K介子和π介子数量

player.dark.exotic_atom.amount = [E('x'), E('x')]

//μ子催化聚变阶层

player.dark.exotic_atom.tier = E('x')

//无限点

player.inf.points = E('x')

//平行挤出机

player.build.pe.amt = E('x')

//无限定理

player.inf.theorem = E('x')

//无限升级

player.inf.upg = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]

//维度质量

player.inf.dim_mass = E('x')

//符文碎片

player.inf.fragment = {mass: E('x'), bh: E('x'), atom: E('x'), proto: E('x'), time: E('x')}

//腐化星辰数量

player.inf.cs_amount = E('x')

//腐化星辰升级

player.inf.cs_double = [E('x'), E('x')]


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