继续解锁js修改
PS:每次转生和超转生以后js文件会重置所以要重新修改修改.js文件,以chrome举例,按F12打开控制台,在选项卡【源代码】下,top/网站地址/static/main.xxxxxxx.js,修改完成...
PS:每次转生和超转生以后js文件会重置所以要重新修改
修改.js文件,以chrome举例,按F12打开控制台,在选项卡【源代码】下,top/网站地址/static/main.xxxxxxx.js,修改完成按ctrl+S保存文件
--1、市场购买销售资源时加其他资源------------
47028行附近,key: "buy"和key: "sell"内部
this.MainStore.ResourcesStore.addResource(e, t);后添加
this.MainStore.ResourcesStore.addResource("research", 5000000); //研究
this.MainStore.ResourcesStore.addResource("gold", 5000000); //黄金
this.MainStore.ResourcesStore.addResource("food", 5000000); //食物
this.MainStore.ResourcesStore.addResource("wood", 5000000); //木头
this.MainStore.ResourcesStore.addResource("stone", 5000000); //石头
this.MainStore.ResourcesStore.addResource("copper", 5000000); //铜
this.MainStore.ResourcesStore.addResource("iron", 5000000); //铁
this.MainStore.ResourcesStore.addResource("tools", 5000000); //工具
this.MainStore.ResourcesStore.addResource("cow", 5000000); //牛
this.MainStore.ResourcesStore.addResource("horse", 5000000); //马
this.MainStore.ResourcesStore.addResource("steel", 5000000); //钢
this.MainStore.ResourcesStore.addResource("faith", 5000000); //信念
this.MainStore.ResourcesStore.addResource("mana", 5000000); //法力
this.MainStore.ResourcesStore.addResource("building_material", 5000000); //原料
this.MainStore.ResourcesStore.addResource("crystal", 5000000); //水晶
this.MainStore.ResourcesStore.addResource("supplies", 5000000); //补给
this.MainStore.ResourcesStore.addResource("saltpetre", 5000000); //硝石
this.MainStore.ResourcesStore.addResource("natronite", 5000000); //钠红石
this.MainStore.ResourcesStore.addResource("mana", 5000000);
//后两项看不见但是转生时有效
this.MainStore.ResourcesStore.addResource("luck", 50); //幸运,不晓得有无副作用,加一点意思下
this.MainStore.ResourcesStore.addResource("fame", 10000); //声誉
--1结束------------
--2、由评论区获得------------
--点按右边【食物】【木材】【石头】时增加其他材料,于第一次时代进化时失效(按钮消失)------------
于main*****.js搜索
e.props.MainStore.ResourcesStore.addResourceManual(e.props.id, e.props.manual)
末尾加个;
然后添加下面这堆,按资源类型增加行,和数量,注意头和上面不太一样
e.props.MainStore.ResourcesStore.addResource("research", 5000000);
e.props.MainStore.ResourcesStore.addResource("gold", 5000000);
e.props.MainStore.ResourcesStore.addResource("food", 5000000);
e.props.MainStore.ResourcesStore.addResource("wood", 5000000);
e.props.MainStore.ResourcesStore.addResource("stone", 5000000);
e.props.MainStore.ResourcesStore.addResource("copper", 5000000);
e.props.MainStore.ResourcesStore.addResource("iron", 5000000);
e.props.MainStore.ResourcesStore.addResource("tools", 5000000);
e.props.MainStore.ResourcesStore.addResource("cow", 5000000);
e.props.MainStore.ResourcesStore.addResource("horse", 5000000);
e.props.MainStore.ResourcesStore.addResource("steel", 5000000);
e.props.MainStore.ResourcesStore.addResource("faith", 5000000);
e.props.MainStore.ResourcesStore.addResource("building_material", 5000000);
e.props.MainStore.ResourcesStore.addResource("crystal", 5000000);
e.props.MainStore.ResourcesStore.addResource("supplies", 5000000);
e.props.MainStore.ResourcesStore.addResource("saltpetre", 5000000);
e.props.MainStore.ResourcesStore.addResource("natronite", 5000000);
e.props.MainStore.ResourcesStore.addResource("mana", 5000000);
e.props.MainStore.ResourcesStore.addResource("luck", 50);
e.props.MainStore.ResourcesStore.addResource("fame", 10000);
--2结束------------
已知资源(仅提供名称,不保证有效):
gold: "黄金",wood: "木材",food: "食物",stone: "石头", copper: "铜",cow: "奶牛",
crystal: "水晶",faith: "信念",fame: "声誉",horse: "马",iron: "铁", legacy: "传承",
luck: "运气",mana: "法力",natronite: "钠红石",population: "人口", relic: "遗物",
research: "研究点",tools: "工具",building_material: "原料",steel: "钢",supplies: "补给",
saltpetre: "硝石",tome_wisdom: "智慧卷轴",gem: "宝石",
titan_gift: "泰坦之礼物"
--3、群友指点------------
--修改超转生加成,转生即无,不用ctrl+S---------
控制台输入
Object.values(document.querySelector("#main-tabs"))[1].children._owner.stateNode.props.MainStore.StatsStore.ngResetBonus=1100;
--3结束------------
--4、由以上路径引申的其他修改------
--修改建筑属性-----
---修改兵营(barracks)增加军队上限值,以下代码作用是兵营+军队上限3改10---
由于数组大小由当前解锁数量决定,所以改之前确认下是哪个,用前确认以下的值
Object.values(document.querySelector("#main-tabs"))[1].children._owner.stateNode.props.MainStore.BuildingsStore.buildings
我这里确认是第12项(首项是0)所以
Object.values(document.querySelector("#main-tabs"))[1].children._owner.stateNode.props.MainStore.BuildingsStore.buildings[11].gen[0].value=10;
也可用军事学院military_academy,顺便加点兵种加成
改居民数量可用普通房屋common_house,宅邸mansion
--修改建筑资源要求=>修改building[xx].req
一个快速修改资源倍率的法子:
let s=Object.values(document.querySelector("#main-tabs"))[1].children._owner.stateNode.props.MainStore.BuildingsStore.buildings; for(i=0;i<s.length;i++){s[i].req.forEach(function(e){e.multi=1});}
对新增加的建筑无效(再打一次)
--4结束------------